Virtual Technology Review in Healthcare

Virtual reality (VR) is the capacity to interact with a digitally replicable environment or object that mimics an actual-world experience for the user. In healthcare settings, VR is utilized to enhance mobility for patients in rehabilitation or to keep them occupied and relaxed during medical procedures. However, VR is in the early stages of use and uptake within clinical practice. In this article, we offer a scoping review of the existing literature identifying obstacles and facilitators to the use of VR in healthcare settings.

The majority of the issues identified by this study were related the adopter system categories and organization categories in the NASSS framework. This included the requirement for healthcare providers to receive training and education regarding VR, the lack of evidence and research on the value of virtual reality in the context of treatment and the perception of low confidence and self-efficacy in using VR in patient care. Several studies recommended the utilization of behavioral change techniques like education and training or intervision groups to support healthcare professionals in their decision-making process regarding VR use.

Facilitators were less frequently identified due to the age of patients who may be more open to the new technology and more comfortable using it. It is also the reality that VR is an immersive and interactive experience that stimulates the senses and encourages a deeper understanding of complicated scientific concepts. Furthermore, the ability of VR to simulate real-world settings such as the surface of planets or the structure of atoms makes it a useful education tool for students to explore and experiment with abstract concepts that might be difficult to comprehend in traditional classroom settings.

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